Class 13 trademark for firearms and fireworks
Short answer
Class 13 covers firearms, ammunition and projectiles, explosives and fireworks. You file in class 13 when you sell these goods under your brand; most offices charge an official fee per class.
Typical goods in class 13
- firearms
- ammunition
- fireworks
Official class heading, Nice Classification 12th edition
Firearms; ammunition and projectiles; explosives; fireworks.
Often filed in class 13 by mistake
Filing in the wrong class leaves your real products unprotected and still costs the class fee. These belong elsewhere.
Typical conflicts for class 13 marks
Firearm marks meet sporting goods in class 28 (hunting and shooting equipment) more than any other class.
An office compares your mark with earlier marks for identical and related goods or services, not only within the same class. Run a trademark availability search to see the closest marks in class 13 and its neighbours, or order a clearance search before a launch.
Classes related to class 13
Frequently asked questions
- What does class 13 cover?
- Class 13 covers firearms, ammunition and projectiles, explosives and fireworks.
- Which classes are related to class 13?
- Offices often treat class 28 (toys, games and sporting goods) as related. Firearm marks meet sporting goods in class 28 (hunting and shooting equipment) more than any other class.
- How much does it cost to add class 13 to an application?
- As of 2026 the USPTO charges 350 USD per class, the EUIPO includes the first class in its 850 EUR basic fee and charges 50 EUR for a second class and 150 EUR for each further class, and the UK IPO charges 50 GBP for each class after the first. Fees are paid to the office.
- What does not belong in class 13?
- For toy guns, use class 28. For gun cases, use class 18. For hunting clothing, use class 25.
General information based on the Nice Classification, 12th edition, as of 2026. Offices decide the class of each item; this is not legal advice.